DM Advice

When playing an adventure path utilize a scar system for player characters from levels 1 thru 5. No DM takes great pleasure in seeing a PC getting killed within the first adventure path of an adventure. It is recommended that by level 5 that players create a back up PC who will serve as a PC contact. If you are using the rules for organizations these can be an individual team and provide services to the PC's. They will not go on adventures with the PC's unless a PC decides to switch out. This can only be done at the start of an adventure path book. For example Bob will be playing as Roger for Book 1 and then at the beginning at book 2 he can instead play as Selene. Several Adventure Paths can take years to complete and by doing so you can add freshness to an adventure path. When Selene takes over though, Roger will become a Contact for the party who will instead be run by the Dungoen Master. This will also save time when a PC dies and raise dead and similar magic are not available to the party.